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Design Portfolio

A highly capable, versatile designer currently working at nDreams Elevation on an unnanounced AAA project. Past releases include Reach (2025) and Alien Swarm: Reactive Drop (2017).

Approachable, communicative, effective.

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PAST PROJECTS

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Level Designer

nDreams Elevation - 2023-2025

Unreal Engine 5

Reach is a single-player action adventure game designed from the ground up for VR headsets. The player takes on the role of Rosa, a Hollywood stuntwoman who falls headfirst into a long-forgotten underground civilisation.

Players find themselves running, jumping, and climbing through Uncharted-inspired set pieces; solving puzzles with their hands and an assortment of weapons; and battling against hardy Living Statues in fluid, fast-paced combat.

I worked on Reach as a Level Designer from 2023 to 2025. During this time, I took five levels from paper design through to release, contributed significantly to a further two, and was responsible for approximately half of the game’s script.

Reach released in October 2025 for Meta Quest, PC VR, and PS2VR.

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The Last Sprite

Game Designer

Personal Work - 2022

Unreal Engine 5

The Last Sprite is a third-person action-platformer that centres on exploration, platforming, and puzzle-solving in a vibrant fantasy world. Players take control of the titular Last Sprite, a fairy-like being created by a dying god, tasked with destroying the harmful machinery that's sapping life from the land.

The Last Sprite was a solo project created in four months while studying Master's level Game Design and Production at Birmingham City University.

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Radiance

Game Designer

Personal Work - 2022

Unreal Engine 4

Radiance is a third-person action-adventure game that centres on telekinesis puzzles and a time-looping mechanic. Each time they spawn, players get 90 seconds to explore the Eridition space vessel. The player solves puzzles and opens new areas across multiple lives, eventually finding a way to escape before the ship is destroyed.

Radiance was created by a team of 14 people in 4 months as part of the Design and Production Master's course at Birmingham City University.

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Impossible Rescue

Game Designer

Personal Work - 2021

Unreal Engine 4

Impossible Rescue is a fast-paced, isometric shooter with a strong narrative element. Players take control of Danielle and – accompanied by her sarcastic AI drone, Shadow – delve into a dangerous Martian facility with the aim of rescuing an AI stolen from Earth.

Impossible Rescue was created by a team of four people in four months. It was made as part of the Game Design and Production Master's course at Birmingham City University.

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Alien Swarm: Reactive Drop

Level Designer

Reactive Drop Team - 2017

Source Engine

Alien Swarm: Reactive Drop (2017) is a standalone expansion to Alien Swarm (Valve, 2010). It is a co-operative top-down shooter currently available for free on Steam, with over 6,000 reviews and an overall ‘Very Positive’ rating. The game can be played solo (with or without AI bots) or co-operatively with up to eight players in total. 

My contribution to AS:RD was the entirety of the Research 7 campaign; a 4-level campaign that builds upon background narrative from the original Alien Swarm.

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SUPPORTING SKILLS

Image by David Pennington

Creative Writing

Experienced in writing long form narratives using a variety of perspectives and styles.

Represented for novel fiction by Sandra Sawicka at Marjacq Scripts.

Image by Szabo Viktor

Marketing

Holds a diploma in Professional Marketing from the Chartered Institute of Marketing.

Can design & deploy marketing campaigns. Experienced with Adobe Creative Suite.

Image by Felipe Furtado

Project Management

As Head of Projects and Development for Amplitude (creative marketing agency), managed cross-discipline teams on projects large and small.

 

Values culture and kindness.

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CREATIVE WRITING

The Dead Cities

400 years after the undead conquered the world, humanity has refound its feet. Survivors live in walled towns, safe from the horrors outside, defended by Sentinels who lay down their lives to protect others. But a series of abductions threatens to undo centuries of progress and plunge the world back into chaos.

Above/Below

On a distant planet, Raas dreams of making his way out of the slums to live in luxury high above. It'll take money though, and the only way to make money for a guy like him is crime. It's a shame, then, that the local crime boss hates him, and that the people he's about to cut a deal with are undercover cops.

How One Wins Wars

When a high-ranking noblewoman is captured on the battlefield, Capula thinks his kingdom might finally have the leverage required to win the war. Unfortunately for him, the noblewoman isn't as helpless as she seems. She's smart, cunning, and exactly where she wants to be.

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THANK YOU FOR READING

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