top of page


The Last Sprite - Holistic Design
Daniel Clark of IGN describes holistic design as "harmony between mechanics and aesthetics." This is something that's been important to...


The Last Sprite - Documentation
In game design, creation of clear design documentation is incredibly important, even when working as a solo developer. Throughout...


The Last Sprite - Machine Design
The Last Sprite's core gameplay loop sees the player explore to find machines. They need to platform to reach each machine, slam a button...


The Last Sprite - Moveset Design
From the outset, one of The Last Sprite's design pillars was 'rolling player character'. My desire to include this came from experience...


The Last Sprite - Level Design
By the time I began designing The Last Sprite's world and platforming areas, I'd already spent weeks working on player movement...


The Last Sprite - Technical Design
As the sole developer working on The Last Sprite, I was responsible for all Blueprint visual scripting. I’ve picked out a few pieces to...


The Last Sprite - Overview
The Last Sprite is a third-person action-platformer that centres on exploration, platforming, and puzzle-solving in a vibrant fantasy...
bottom of page