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Radiance - Overview
Radiance is a third-person action-adventure game that centres on telekinesis puzzles and a time-looping mechanic. Players take control of...


Impossible Rescue - Technical Design
I contributed most Blueprint code to levels 1 & 2 of Impossible Rescue. This includes level Blueprinting, but also creation of player...


Impossible Rescue - Metatext Feature Design
Metatext is in-world text that pops up as the player draws near. It is used in tutorialisation, to encourage exploration, and to add...


Impossible Rescue - Puzzle Design
Sema and I determined early in Module 1 that Impossible Rescue would have shooting-oriented puzzles to help fulfil the stakeholder brief...


Impossible Rescue - Combat Design
Key to making Impossible Rescue a fun game to play was the design and creation of exciting, impactful combat. It needed to be tense,...


Impossible Rescue - Level Design
I created levels 1 and 2 of Impossible Rescue in Unreal Engine 4. The stakeholder brief specified the approximate length of each level,...


Impossible Rescue - Narrative Design
Narrative is a core part of Impossible Rescue, and forms one of the game’s more long-term, hour-to-hour compulsion loops; the player...


Impossible Rescue - Overview
Impossible Rescue is a fast-paced, isometric shooter with a strong narrative element. Players take control of Danielle and – accompanied...


Alien Swarm: Reactive Drop - Combat Encounters
When designing combat encounters for Research 7, I looked to the original Alien Swarm for inspiration. Valve had achieved highly engaging...


Alien Swarm: Reactive Drop - Level Design
In designing levels for Research 7, I wanted to achieve the following: Each level has its own visually stimulating theme All rooms &...


Alien Swarm: Reactive Drop - Game Design
My main objective in creating the Research 7 campaign was to provide players with a fresh, new Alien Swarm experience. The same frantic,...


Alien Swarm: Reactive Drop - Overview
Alien Swarm: Reactive Drop (2017) is a standalone expansion to Alien Swarm (Valve, 2010). It is a co-operative top-down shooter currently...


The Last Sprite - Overview
The Last Sprite is a third-person action-platformer that centres on exploration, platforming, and puzzle-solving in a vibrant fantasy...


Stop. You are not allowed to read this.
If you're not me from the future, this isn't for you. You should stop reading, now. Seriously. Or else. Are they gone? Yes? Good. Now...


Branching Narratives
Two of my biggest passions are storytelling and game design. Those familiar with me might know I've experience of simple storytelling in...
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